Communication strategies in the video game ecosystem: a relational approach based on the analysis of channels and user profiles
DOI:
https://doi.org/10.24137/raeic.13.26.8Keywords:
digital communication, videogames, digital engagement, digital platforms, value creation, videogame marketing, digital ecosystemsAbstract
The growing relevance of digital platforms has profoundly transformed communication strategies and value creation processes within the videogame industry, fostering the emergence of participatory ecosystems in which developers, content creators, and gaming communities continuously interact. In this context, the present study aims to examine the communicative functions performed by different digital platforms in the generation of digital engagement and to propose a relational model that explains value creation within the videogame communication ecosystem.
To achieve this objective, a qualitative comparative research design was adopted, based on a structured content analysis of 60 units of analysis drawn from TikTok and Twitch, corresponding to three representative videogames (Fortnite, League of Legends, and Genshin Impact). A purposive sampling strategy was employed, and a coding matrix was specifically developed to identify communicative functions, interaction patterns, and relational configurations among digital platforms, content creators, and gaming communities.
The findings reveal that the analysed platforms perform distinct yet complementary communicative functions within the digital ecosystem. While TikTok primarily supports content discovery and audience acquisition, Twitch facilitates evaluation, knowledge sharing, and community retention through more sustained and interactive forms of engagement. Based on the comparative analysis, three relational configurations: discovery, evaluation, and fidelisation were identified, providing the empirical foundation for a relational model that explains how interactions among platforms, content creators, and users contribute to digital engagement and value creation.
The main contribution of this study lies in the development of a conceptual framework that extends platform-centred approaches by conceptualising digital engagement as a relational and ecosystem-based process. The proposed model offers new theoretical insights for research on digital communication and videogame marketing, while also providing practical implications for the design of integrated multi-platform communication strategies aimed at strengthening user participation and fostering sustainable digital communities.
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